One day in 2011, my Dad brought home a book about Blender. After reading it, downloading the software, and playing around, I quickly fell in love with Blender. It was (and still is) my go-to software for animation, non-CAD 3d modeling, 3d physics simulations, and previously also games. Here are some of the Blender projects I've worked on:
A pong game my brother and I made togethor. See the YouTube description for installation and gameplay instructions
A model of a cell that I made to spice up three of my biology class presentations.
A simple bowling game. See the YouTube description for gameplay.
A model of a drill press that I made. Relatively simple compared to others, but this was the most practical Blender project for anything outside of the digital world:
An animation of an Apollo-style command module reentering the atmosphere in a ball of fire
Planets and space related objects
Playing with several Blender animation and simulation features
A demonstration of beautiful rigid body dynamics
Big Bad Bubble
A whole-body aerofoil aircraft concept
A 3D model of a molecule that my dual credit chemistry class was studying
Unless otherwise noted, all projects were done for personal interest only.